By the end of 2009 , data processor and nontextual matter chip designer ARM says we ’ll see the first sub-$150 cellphones using the low - powerMali 200GPU , which will give devices cracking graphics capabilities than the current - gen iPhone .
occupy a space only mm broad , and support the Open GL ES 2.0 standard , Product Manager Remi Pedersen says that the Mali 200 , and finally , Mali 400 , are design to work in a telephone that proceed 2 - 3 days between charges . Pedersen says the first phones will appear at the ending of 2009 , follow by an influx of devices in 2010 .
Graphically , games show were on the degree of PS2 and Xbox , capable to promote a adequate routine of pixels with a smooth framerate . A port of the original Project Gotham Racing runs on the Mali 200 GPU with virtually no interim and a becoming numeral of polygons .

But they can also supply hardware quickening for gadget UIs , process HD video and make Flash operable onmobile devices . ARM says that features such as HD video encode / decode and Flash decoding will be center more around the multicore Mali 400 , which will appear en masse sometime in 2010 . And by all explanation , we can in all likelihood look forward to seeing this line of Mali GPUs in future netbooks and MIDs .
Here ’s quick vid of the Mali 200 in action . It ’s somewhat unruffled for a mobile GPU .
cellphonesGamingGPUs

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